Hey folks, Please use this thread to post your feedback on the 5. Our goals are to shorten the WZ and GSF queues while also ensuring matches are more fair in all modes. Please try to reserve your feedback until after you have played the changes on PTS. Make sure to include as many specifics as possible that are relevant to your feedback. If your feedback is about a bug, please use the PTS bug report forum. This thread is aimed solely at feedback. You can find a full list of the changes, here: An Arena match will only pop if there are not enough players to populate a full Warzone match at that time.
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Rh strategic expands seattle office tom cook to serve as account executive. United States, Texas, Dallas. Currently I am involved in private equity acquisitions with a partner and executive recruitment. Pepper Schwartz — will create what they believe are three perfect couples, based on scientific matchmaking.
The preferential matchmaking tanks – what do they trade. I will take on two cases and examine them Super Pershing: (Measured against the Panther II, STA-1, Centurion I and T).
These values are found on the World of Tanks wiki and hopefully they are up to date…but its not that important to base my view on. Under my proposal the matchmaking weight values would be changed along with the method of assigning specific tanks their values. Each tier would have a range at where the matchmaking weight values will be at and instead of tanks being weighted based on their class they would be weighted based on how well they are balanced against their peers.
Like the old system the higher the tier you go the greater the matchmaking weight becomes as well as the larger the range for each tier to allow further balancing. However, under this system each tank would have an individual valued assigned to it instead of having a class modifier. While the old system might have worked when there were very clear class roles and fewer tanks it clearly does not work anymore as evident by the endless re-balancing that is occurring.
Every new addition to World of Tanks further strains the old matchmaking system that has served its purpose but now needs to be revamped.
Platoon match making
Relatively cheap compared to other Tier 8 premium tanks Cons: Very low ammo capacity 34 rounds , just like the Type 59 Poor acceleration and top speed Poor reverse speed Mediocre gun depression Low penetration gun same as other Tier 8 medium tanks The T First Prototype, is basically an up armored T medium tank. It has better frontal armor compared to the T , mm for the T first prototype and 90mm for the T Turret armor the T first prototype is better than the T , mm and mm respectively.
More information about changes to specific Premium tanks. More information about changes to specific Premium tanks. Menu World of Tanks GAME. Download Game; All about We started with making characteristic and statistical changes to the 10 preferential matchmaking vehicles we currently have in-game to make them more.
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List of Tanks
Voorbeden voor Kerk en wereld bij jaarwisseling Traditiegetrouw zijn tijdens het danklof op oudejaarsavond de ‘Grote Voorbeden’ uitgesproken voor kerk en wereld met een terugblik op het parochieleven In deze voorbeden is tevens de parochiestatistiek van de sacramentele bediening verwerkt met aantallen doopsels, 1e communicanten, vormsels, huwelijken en uitvaarten in U kunt deze voorbeden hieronder nog eens nalezen en ze liggen ook op papier achter in de kerk om mee te nemen.
I, on the other hand, benefits from unique matchmaking, as it will never encounter tier 3 tanks. The applicable battle tiers for each vehicle are also shown on the right sidebar of each tank.
Tanks with preferential status are likely to get matched into dual or single-tier battles, where their status combined with combat parameters does more harm than good. Improve the experience for preferential tanks while keeping the preferential matchmaking parameter and their unique characteristics intact. All-around vehicle rebalances on a tank-by-tank basis to improve their statistics combined with matchmaker rule revision.
As a side note, regular Tier VIII vehicles face a similar issue with matchmaking, amplified by the fact that they also compete against Tier X tanks. The underlying problem for these vehicles is too many battles versus Tier X. The matchmaker rules revision is designed to better the experience for them, too. All of this was done on the Supertest and that we believe we have gotten the desired result.
Now, these special Premium vehicles are much closer to non-preferential matchmaking ones, in terms of combat effectiveness. The Iterations The following changes were on available on the Supertest. Level the preferential matchmaking tanks with each other Second iteration: However, we also wanted to make minor changes and this is where your feedback is vital as certain things cannot be monitored so well with stats.
The work has been completed for this step but we will continue to monitor the stats and feedback so if we see a need to make more changes they will be made and also delve into working with Tier VII and other preferential matchmaking tanks at a later time.
So here is the general info based on the devs answers. General Provision The match-making system is an algorithm which distributes players into the teams before the start of battle. The way it works is really simple. The mach-making system considers the info about your vehicle and assigns your a number weight. It is based on that weight you are assigned to one or another group of players.
There is a ceiling to the maximum weight of the team.
Adding player skill to the equation would disrupt the very idea behind Random Battles. Although the mode has rules, there is an element of randomness to each battle, and the thrill that comes with it is what we all love about Random Battles.
Since in addition to being very light, the tank was also very short half a meter shorter than the AMX , the driver used a reclined position and the gunner had to have his body halfway inside the hull, making turret traverse limited: The prototype is preserved at the Museum of Armour in Saumur. These prototypes featured a oscillating turret with a cupola for the gunner located along the turret centerline.
The turret itself was offset to the left in order to make room for a driver’s compartment in the hull. These weapons were to be reloaded by the driver either by rotating the turret so that the driver could open his hatch and insert new projectiles without leaving his seat, or by having the driver climb out and reload the weapons from a standing position next to the tank.
It was also suggested that the rear ends of the mm weapons’ barrels be cut so that the rear sections could be rotated into the turret, allowing the gunner to reload the weapons without opening his hatch. Another version of the tank featuring two mm weapons, each with a five-round revolver-type autoloader , was suggested but not constructed. A prototype featuring a combination of these weapons two SS on the right side of the turret and one SS on the left was built.
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She joined TDR as its fifth employee and first marketing hire. She helped position TDR’s matchmakers as dating experts, resulting in consistent PR coverage from leading lifestyle and business outlets. After developing the playbook for the company’s expansion, she led TDR’s successful launches into 5 new cities.
These pref matchmaking tanks are gonna be fighting tier 8 tanks that fight tier 10 tanks I understand that but can WG make it so these heavies get a bit more love then what they are showing. 1. Reply. Leave a Reply Cancel reply. Display Sidebar. Authors. Contact Info: [email protected]
Slated to hit production servers in March, it reimagines the game with a new graphics engine and over 25 ultra-realistic maps. This impressive revamp has been over four years in the making. We wanted to give the game a modern look, while also ensuring you can enjoy it on your rig. Much like we all do in a battle, we needed to plan a few steps ahead.
In our case, it called for a solution that would support the latest technological advancements while having enough capacity to let us advance graphics in tandem with it. Also, we needed a technology tailored to World of Tanks. Hardly any graphics engine both now and then would fit these three requirements. So we brought client development in-house, created something specifically for World of Tanks, and named it for what it was: It took our team three years to make it happen.
Each map now has a distinguished flare and provides even deeper immersion thanks to a variety of new and improved technologies and effects. The new graphics engine let us blend 16 textures so that terrain looks truly volumetric, detailed down to the smallest blades of grass.
The Tiger II has passable armor for a tier 8 heavy tank since almost the bulk of its armor is concentrated on the upper glacis and turret front. Other areas suffer from the armor being concentrated in two main locations as the other areas are relatively weak for a tier 8 heavy tank, especially on the sides and rear. Fortunately for the Tiger II it has decent gun depression allowing it to hide its lower glacis and making it difficult for many tier 8 and under tanks that it faces to penetrate it reliably.
This guide for World of Tanks Tiger II weak spots breaks down the Tiger II into many armor zones with different thicknesses and angles associated with them. The index at the bottom of each picture describes a few abbreviations used and also the format in which the armor details are described in. Effective Armor EA refers to the overall effectiveness of the armor without normalization.
As a side note, regular Tier VIII vehicles face a similar issue with matchmaking, amplified by the fact they also compete with Tier X tanks. Matchmaker rules revision is .
Match Background A match is a small stick of wood or strip of cardboard with a solidified mixture of flammable chemicals deposited on one end. When that end is struck on a rough surface, the friction generates enough heat to ignite the chemicals and produce a small flame. Some matches, called strike-anywhere matches, may be ignited by striking them on any rough surface. Other matches, called safety matches, will ignite only when they are struck on a special rough surface containing certain chemicals.
History The first known use of matches was in during the siege of a town in northern China. Women in the town used sticks coated with a mixture of chemicals to start fires for cooking and heating, thus allowing them to conserve their limited fuel by putting the fires out between uses. The details of this technique were subsequently lost to history. It was not until that John Walker of England invented the first friction matches. Walker’s matches were ignited by drawing the heads through a folded piece of paper coated with ground glass.
This past May saw us test changes to the KV Had they proven agreeable, they would have been applied to other preferential tanks. As the feedback and testing showed, the reason you take these tanks onto the battlefield or bring them into your Garage in the first place is their preferential status and unique characteristics. In response to your comments, we went back to the drawing board to work on another round of adjustments.
Here’s a look at where the current setup is falling short and how the upcoming changes address those areas.
Goal: Improve the experience for preferential tanks while keeping the preferential matchmaking parameter and their unique characteristics intact. Solution: All-around vehicle rebalances on a tank-by-tank basis to improve their statistics combined with matchmaker rule revision.
First daily victory with the vehicle Coefficient of 2 No Exiting battle during loading screen or countdown No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e. No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e.
Exiting battle after countdown There is a penalty for XP earning, but only if the tank has not yet been destroyed. Also, if the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e. Credits as earned, there is no penalty. If the tank was not destroyed before exiting, further credits can be earned passively while it remains on the battlefield, e. Team Damage inflicted Small penalty, supposedly twice the amount of XP you would receive for causing the same amount of damage to the enemy.
Penalty to an amount of four times the repair costs required to fix the damage that was inflicted, limited by the total amount earned during battle. Team Damage received None. Half the repair costs required to fix the damage or a quarter of the penalty paid by the player s who caused the team damage, whichever is lower.